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Game Design

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Somebody Has to Die

A group of strangers find themselves trapped in a room with no doors, the only clue to their capture being a screen that broadcasts a single message:   “One must die each hour until two remain. They will be free.”

3-7

Players

30 min

Avg Gameplay

16+

Rec. Age

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A Beast in the Woods

In the mid-70’s, a quiet New England community experienced a series of unsettling supernatural events. Reports of monster sightings flooded the police station, and residents began to panic. In an effort to restore order, the town mayor calls for a meeting where those that have seen the beasts will tell their stories. But some believe the reports are a hoax, and they’ve come to reveal the truth.

3-7+

Players

30 min

Avg Gameplay

8+

Rec. Age

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Apochalyptica

Post-WWII America finds itself on the cusp of nuclear warfare. A group of twelve survivors must gather as many supplies as possible; fighting for a spot in the eight-person bunker where they will spend the next twelve months. Once inside they'll have to work together to survive; monitoring the levels of food, water, oxygen, and their own sanity as they wait for the door to open and free them. 

4-8

Players

>2 hrs

Avg Gameplay

16+

Rec. Age

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